Hybrid Pruning for 3D Gaussian Splatting
Tarun Gangadhar Vadaparthi
Demo Video
Abstract
We propose a simple hybrid pruning strategy for 3D Gaussian Splatting (3DGS). Each splat is ranked by a fused signal comprising SH energy, multi-view projected area, a visibility proxy, and local density after robust normalization. Keeping a budgeted top-K and applying a light cleanup removes floaters while preserving thin structures. Compared to single-signal baselines (opacity/area/energy), the method yields improved rate–distortion while remaining easy to reproduce.
Method Overview
Visual Comparison
Original
Pruned
Results